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TIN HEARTS

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ROGUE SUN

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Jobs

Rapid Prototyping Unity Gameplay Engineer (Contract / FT)

UI/UX Artist

Experienced 3D Artist (Generalist)

SENIOR ANIMATION GENERALIST / MOCAP LEAD

Rogue Sun is a team of digital dreamers based in leafy Guildford, UK currently seeking an Experienced Unity Rapid Prototyping / Gameplay Engineer to join our growing team.

Founded in 2016 by a trio of developers who first met while working on the Fable Franchise at the historic Lionhead Studios. Rogue Sun's first two projects were signed by Oculus and Sony and now is focused on a new PC & Next-Gen Console title, backed by a major publisher, which will present an exciting challenge for any Video Game Gameplay Coder

Working closely with creative leads, you will be responsible for rapidly prototyping key mechanics and features and striving to make them as fun as they can be through iteration and playtesting. This is an amazing opportunity to be involved in the early phases of development of a major title based on a popular, exciting and much beloved IP. This is a role for an engineer with a passion for slick and fun gameplay, the ability to iterate and prototype rapidly, but also to fine tune and polish once we have zeroed in on the intended experience.

What you will do:

  • Work very closely with the design team to understand requirements for aspirational features and own the prototyping development process
  • Build rapid prototypes in Unity with a view to validate design assumptions or “fail fast” where appropriate
  • Rapidly iterate on feedback from playtesting and the design team
  • Add “juicing” to prototypes where necessary to accurately capture and convey the intended player experience. Work with design team to identify best bang for buck ratio on juicing vs rapid prototyping
  • Sit in on playtests and actively participate in insightful analysis of the players’ experience of your prototypes. Collaborate with design team on learnings and follow up iteration
  • When prototypes have been proven and signed off for full production, plan and architect the process of turning them into full gameplay systems. Aim for robustness, extensibility and openness to iteration from other coders and the content creation teams
  • Drive and aid the technical development of these features during full production
  • At the end of production, work closely with the design and content creation teams to fine tune, QA, polish, balance and add final juicing to gameplay systems

Requirements

  • Advanced level of experience with the Unity game engine and its multitude of features (UI, animation, input, effects, graphics, physics, sound, AI etc)
  • Demonstrable ability to rapidly turn specifications into simple playable prototypes
  • 3-5 years of industry experience / 2+ released titles
  • An understanding and passion for gameplay, design, UX, juicing and optimising the “end user experience”
  • Strong C# / C++ skills
  • Ability to write clean, performant, elegant, readable, extendable and well commented code
  • Self-motivated approach to work.
  • Excellent work ethic, communication skills and experience working effectively in a small agile team.

Bonus points for:

  • Previously worked on a digital TCG game in the style of Hearthstone, MtG, Slay the Spire, Gwent etc
  • Experience with Unity DOTS/ECS and the Data Oriented Design paradigm
  • Familiar with the term “Feel Engineer” and excited by being in a role that covers similar responsibilities
  • Love of games (whether digital or physical)
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

Benefits

  • Competitive Salary
  • Flexible Working
  • Workplace Pension, including employer contributions
  • Company shared books / games library
  • Access to ½ price Cinema Tickets, up to 5% off at supermarkets and many other discounts at high-street and online brands

As a growing company and team, we are always looking to expand the benefits we offer! Join us and we’d be glad to hear your suggestions.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for an Experienced Generalist (mainly environment but character experience a plus) 3D Artist to help on the 3 VR narrative focused titles we currently have in production. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • A clear ability to demonstrate visual flare and artistic talent.
  • Skill in 3ds Max/Maya, Photoshop and Substance Painter (Maya preferred).
  • Knowledge of games development pipeline/engines (esp. Unity).
  • Self-motivated approach to work.
  • Strong communication skills.
  • Experience of working effectively in a small agile team.

Bonus points for:

  • Formal art training.
  • All-round art ability including traditional drawing/painting skills.
  • Love of games.
  • Knowledge of Substance Designer.
  • Concept art skills.
  • Lighting and composition skills.
  • Technical in-engine ability.
  • 2d painting and texturing skills.
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for a Senior Animation Generalist / Mocap Lead. This role requires involvement at both a high and low level with the right candidate effectively acting as Animation Director at Rogue Sun. This means they would have full ownership of animation practices and workflows within the studio, but would also be following these workflows themselves these to implement animation as well as communicating them to external collaborators who would help with delivering the volume of content. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • Expert experience of Motion Editing techniques within Motionbuilder
  • Experience with Technical Animation techniques and workflows within Maya (Rigging / Skinning / Pipeline)
  • Experience with facial animation pipelines (blendshape/bone rigs)
  • Self-motivated approach to work.
  • Strong communication skills.
  • An intense passion for animation and beautiful/dramatic motion
  • Some management skill and ability/desire to work with/manage animators/motion editors to deliver the project's animation content requirements
  • Experience of working effectively in a small agile team.
  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!

Bonus points for:

  • Experimentation with / Experience of "DIY mocap" techniques (e.g. iPi Soft, Perception Neuron, Facecap)
  • Demonstrable experience with facial mocap (e.g. Faceware, DynamiXYZ)
  • Demonstrable experience of solving difficult animation problems by applying creative thinking/techniques
  • Love of games.
  • An interest in martial arts
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

Rogue Sun is a team of digital dreamers based in leafy Guildford, UK currently seeking a UI/UX Artist to join our growing team.

Founded in 2016 by a trio of developers who first met while working on the Fable Franchise at the historic Lionhead Studios. Rogue Sun's first two projects were signed by Oculus and Sony and now is focused on a new PC & Next-Gen Console title, backed by a major publisher, which will present an exciting challenge for any Video Game UI/UX Artist.

Working closely with creative leads, you will be responsible for concepting and implementing key areas of our game’s presentation. This is an amazing opportunity to be involved in the early phases of development of a major title within an existing franchise and requires a talented, artistic yet analytical individual with a passion for excellence in gaming UX.

What you will do:

  • Collaborate with the development team to create innovative solutions to UI and UX problems.

  • Conceptualise and create high-quality art work to define the look and feel of the UI.

  • Craft clickable wireframes and diagrams to clearly communicate ideas with the team.

  • Be receptive to feedback and prepared to iterate quickly based on new ideas and perspectives.

  • Execute the full UI pipeline from concept, through design and art working, through to setup in-engine.

What you will need:

  • Experience defining UX and designing UI for a range of different titles and platforms, including at least one PC and Console title showcased by portfolio examples.

  • A clear ability to demonstrate visual flare and artistic talent.

  • Expertise in Photoshop.

  • Experience creating wireframes and user flows.

  • Experience with Typography and creation of Motion Graphics.

  • Knowledge of game development pipelines/engines (esp. Unity).

  • Self-motivated approach to work.

  • Ability to present and discuss designs with the team.

  • Experience of working effectively in a small agile team.

Bonus points for:

  • Formal art training or a relevant degree.

  • All-round art ability including traditional drawing/painting skills.

  • Experience with Adobe XD or similar tools

  • Love of games.

  • Concept art skills.

  • Technical in-engine ability.

  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you, we can’t wait to hear from you at hello@roguesun.com!

What We Offer:

  • Competitive Salary

  • Flexible Working

  • Workplace Pension, including employer contributions

  • Access to ½ price Cinema Tickets, up to 5% off at supermarkets and many other discounts at high-street and online brands

  • As a growing company and team, we are always looking to expand the benefits we offer! Join us and we’d be glad to hear your suggestions.

About Us

WHERE A LION FALLS A ROGUE SUN RISES...

Hi! Thanks for taking the time to visit our page! We're Rogue Sun, a new team of digital dreamers based in leafy Guildford, UK. We say "new", actually when you add up all the years we've each been making games for, you'll be getting dangerously close to triple digits!

We're proud to have spent many of those years at one of history's most beloved game development houses, that of Lionhead Studios, some of us all the way up to its closure. All great things come to an end though, but often even greater things take their place!

We hope you'll join us in writing a new chapter in the tome of Video Games. Our first game is a lovingly hand crafted experience aiming to warm your heart as much as it will tickle your brain. We're making it exclusively for VR, the exiting new platform that puts you, the player, inside the game!

So, go on... click your favourite social thingamajig or sign up for our mailing list and let’s embark on a grand adventure together!

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